Synopsis
Rejected from prim, proper, polite society, wild-child ElizabethAnn and her hot-rod-driving Grandma find a dystopian world to take them in, but can they uncover its hidden truths before it's too late?
With a nod to Lewis Carroll, this novel pairs curious children and talking animals with dark romance and an ancient land of techno-magical wonders. It is a tale of self-discovery amidst fantastical worlds, where each new encounter magnifies a looming threat.
Story Elements
Setting
| Geography: | Mythological Realm |
|---|---|
| Realism: | World is similar to ours, but plot elements involve fantasy or magic |
| Setting Type: | Dystopian/Post-Apocalyptic |
| Time Period: | N/A |
Main Character
| Age: | Tween |
|---|---|
| Gender: | Female |
| Race: | Irrelevant |
| Religion: | Irrelevant |
| Sexual Preference: | Irrelevant or N/A |
Styles & Themes
| Humor: | Dark humor |
|---|---|
| Inspires Reader to Feel: | Confident/Self-Motivated |
| Mysteries & Puzzles: | Significant mystery(ies) are core to driving the story |
| Pacing: | Moves quickly |
| Physical Action: | Frequent action, driven by threat to safety or life by antagonist(s) |
| Political/Social Commentary: | Story includes metaphors for social or political theme(s) |
| Romance: | Significant romantic themes |
| Genre | Fantasy |
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| Realism: |
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