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Synopsis
It’s 1990, but not the 1990 you might remember. Not exactly. A slightly different leg of the trousers of time.
See the world through the eyes of Pete and his friends – ordinary people in ordinary circumstances – as the world changes in terrible, unanticipated but plausible ways in that parallel universe.
Pawns is about life, and love, and death, and surviving, and the randomness of who gets dealt what hand in the game of life. Above all, it’s about seeing life from the point of view of the pawns in the game. A pawn’s eye view.
Pawns are never told what the players are doing…
Going Forth is a sequel to Pawns, some thirty years later.
I hope you think Pawns is a worthwhile read. If you do, I hope you’ll read Going Forth – and find it worth reading as well.
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Story Elements
Setting
Geography: | Europe |
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Realism: | Consistent with real world, no magic, no unachieved science |
Setting Type: | Dystopian/Post-Apocalyptic |
Time Period: | 1990 - 1999 |
Main Character
Age: | Young Adult |
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Gender: | Male |
Race: | Irrelevant |
Religion: | Irrelevant |
Sexual Preference: | Heterosexual |
Styles & Themes
Humor: | Dark humor |
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Inspires Reader to Feel: | Uneasy/Tense |
Mysteries & Puzzles: | Significant mystery(ies) are core to driving the story |
Pacing: | Time to savor, deliberate |
Physical Action: | Minor and occasional action |
Political/Social Commentary: | Heavy use of social and political themes on a personal level |
Romance: | Significant romantic themes |
Genre | Mystery |
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Mysteries & Puzzles: |
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